Team
Modding
Turn order:Seventh Sister→Fifth Brother→Eighth Brother→Second Sister→Ninth Sister
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Protection · ✚ Health
Speed ≥300Health ≥80,000
PrioritySpeed > Health > Offense
Mod notes
Fastest or near-fastest: Foresight/heal timing matters, especially vs Fulcrum.
Sets (Mods)4× Speed + 2× Potency
Primaries↗ Speed · △ Health · ○ Protection · ✚ Potency
Speed ≥295Potency ≥80%
PrioritySpeed > Potency > Survivability
Mod notes
Reliable debuffs/Purge control; use your best temporary mods if needed.
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
Speed ≥285
PrioritySpeed > Offense > Health
Mod notes
Needs to cycle to Armor Shred/control quickly.
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
Speed ≥275
PriorityOffense > Speed > Survivability
Mod notes
Damage matters once the event mechanic has been set up.
Sets (Mods)2× Health + 2× Defense
Primaries↗ Health · △ Health · ○ Protection · ✚ Protection
Protection ≥80,000
PriorityProtection > Health > Defense
Mod notes
Build as the durable anchor rather than chasing speed.
Upgrades & further targets
- Speed order matters more than raw relic levels; keep Seventh/Fifth/Eighth in the front of the rotation.
Gameplay
- Control the opening wave and reach Ezra with cooldowns and Protection intact.
- Blind/control Ezra rather than trading basics into his assist loop.
- Keep Purge cycling; burst only after the control setup is stable.