Team
Modding
Turn order:Seventh Sister→Grand Inquisitor→Fifth Brother→Eighth Brother→Ninth Sister
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Protection · ✚ Health
Speed ≥310
PrioritySpeed > Health
Mod notes
Fast sustain/control opener.
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
Speed ≥300
PrioritySpeed > Offense > Survivability
Mod notes
Try to secure event-special kills with GI so the stacking offense lands on your main carry.
Sets (Mods)4× Speed + 2× Potency
Primaries↗ Speed · △ Health · ○ Protection · ✚ Potency
Potency ≥90%
PrioritySpeed > Potency > Survivability
Mod notes
Reliable Purge/debuff application keeps the event special productive.
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
Speed ≥285
PrioritySpeed > Offense
Mod notes
Blind is extremely valuable into the Grand Master Yoda wave; this is why the no-Reva route usually keeps Eighth Brother.
Sets (Mods)2× Health + 2× Defense
Primaries↗ Health · △ Health · ○ Health · ✚ Protection
Health ≥140,000
PriorityHealth > Protection > Defense
Mod notes
Stack survivability; she buys the time GI needs to accumulate event-special offense.
Upgrades & further targets
- No-Reva route shown: GI + Fifth + Seventh + Eighth + Ninth. Reva makes CT3 substantially easier.
Gameplay
Kill order
- Grand Master Yoda
- Build Purge first; do not spend the event special merely because it is available.
- Use Our Prey Nears to secure kills—preferably with Grand Inquisitor—so the permanent offense stack accumulates on the unit that will carry later waves.
- Keep Eighth Brother for Blind/control in the Grand Master Yoda wave; dropping him for Second Sister makes the no-Reva route less forgiving.
- Keep Ninth Sister as tanky as possible and use Seventh Sister to stabilize between burst windows.
- At the Yoda wall, control first and damage second; if Yoda starts chaining turns while GI has too few offense stacks, the run usually collapses.