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Resource Event · Characters

Tier 4 — Police waves

Medium

The two resource-event victories are shared across all four tiers. Use the highest tier you can clear reliably before spending a win on a lower tier.

Team

BosskBoba FettThe MandalorianGreef KargaDengar

Modding

Bossk
Sets (Mods)2× Health + 4× Defense
Primaries↗ Speed · △ Protection · ○ Protection · ✚ Protection
PriorityProtection > Health > Speed
Mod notes

General kit-based PvE recommendation, not a tested minimum. Reuse suitable mods; no special zeta or relic purchase is required by this event.

Boba Fett
Sets (Mods)4× Critical Damage + 2× Critical Chance
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Critical Chance > Speed
Mod notes

General kit-based PvE recommendation, not a tested minimum. Reuse suitable mods; no special zeta or relic purchase is required by this event.

The Mandalorian
Sets (Mods)4× Critical Damage + 2× Critical Chance
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Critical Chance > Speed
Mod notes

General kit-based PvE recommendation, not a tested minimum. Reuse suitable mods; no special zeta or relic purchase is required by this event.

Greef Karga
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Protection · ✚ Health
PrioritySpeed > Health > Protection
Mod notes

General kit-based PvE recommendation, not a tested minimum. Reuse suitable mods; no special zeta or relic purchase is required by this event.

Dengar
Sets (Mods)4× Speed + 2× Potency
Primaries↗ Speed · △ Health · ○ Protection · ✚ Potency
PrioritySpeed > Potency > Health
Mod notes

General kit-based PvE recommendation, not a tested minimum. Reuse suitable mods; no special zeta or relic purchase is required by this event.

Targets are recommendations, not universal minimums.

Upgrades & further targets
  • The encounter is designed around character level 80. This is a preparation guide, not an extra gear gate. Reuse a developed Scoundrel squad and upgrade the abilities used below.
  • Bossk should survive the opening; give Greef and Bossk enough Speed to act before the attackers are overwhelmed. Bossk’s leader recovery requires its zeta upgrade; Greef supplies recovery without that zeta.

Gameplay

  1. Start with Bossk’s Taunt when the team needs cover. His contract counts ten damaging hits on the currently weakest enemy; use Greef’s mass assist and Bossk’s Hunting Party on that target to reach payout quickly.
  2. Use Boba and Dengar to damage and debuff groups, but save a control ability for the next wave. Greef cleanses and restores Health/Protection; use his recovery before a vulnerable ally is defeated.
  3. In the last wave, control the Police Captain with Bossk’s Stun or Boba’s Ability Block. After his payout, the ordinary Mandalorian can use Disintegrate to remove an enemy when the ability is ready; a regular focused kill also works.
  4. This is a reusable Bounty Hunter option for an established account. If the earlier Boba/Han/Lando squad already clears this tier, keep using it rather than upgrading a second team solely for this event.
Restarts & further notes

Restart if

  • If the tank or main damage dealer falls before wave three, improve that unit’s survival or restore the control cooldowns before advancing. Choose a lower tier if the final boss consistently overwhelms the squad.

Watch out

  • Scoundrel and Smuggler are different tags. This event accepts Scoundrels; it does not require the Smuggler’s Run faction.