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Conquest 24 — Leia (Jedi Training)

Boss counters

Choose an enemy and open a squad plan.

Your progress– / 49 feats · – / 334 feat keycards

Open an enemy for squads, a game plan and recommended Data Disks.

General Conquest node; independent of featsChief Chirpa — Ewoks2 squads ↓

Ewoks become dangerous when assists, turn meter and revives start chaining. Stop the opening loop, control Wicket and remove Ewok Elder early so the team cannot recover.

Squad option

Darth Revan Sith Empire

Easy
Darth RevanBastila Shan (Fallen)Darth MalakSith Empire TrooperHK-47
Game plan

Open with Fear to interrupt the Ewok assist chain. Focus Ewok Elder before the damage dealers, then remove Wicket; Malak and Sith Empire Trooper make the counter resilient even when the Ewoks move first.

Squad option

Padme Galactic Republic

Medium
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiC-3PO
Game plan

General Kenobi absorbs the opening swarm while Protection Up turns into Courage. Use C-3PO's control, then spend a large Courage hit on Ewok Elder and clean up Wicket before the turn-meter chain restarts.

General Conquest node; independent of featsBarriss Offee — Starkiller2 squads ↓

Barriss punishes low-impact critical hits with healing while Starkiller builds toward a decisive turn. Use control or large health-based bursts, contain the supporting units and remove Starkiller as soon as a clean damage window opens.

Squad option

General Skywalker 501st

Medium
General SkywalkerCT-7567 "Rex"CT-5555 "Fives"CT-21-0408 "Echo"ARC Trooper
Game plan

Use CT-7567 Rex and CT-21-0408 Echo in this 501st lineup. Attack enemies without Protection with General Skywalker to reduce their Max Health. Protect Rex until Aerial Advantage is ready and remove Starkiller before his decisive turn.

Squad option

Padme Courage burst

Hard
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiC-3PO
Game plan

Build Courage behind General Kenobi rather than feeding Barriss with weak critical hits. Use C-3PO to slow the opposing engine, then spend Courage in one concentrated burst on Starkiller and finish Barriss afterward.

General Conquest node; especially dangerous with OverpreparedImperial Troopers2 squads ↓

Do not let the Troopers start their turn-meter train. Teams that punish assists and bonus turns or that open with Fear are preferred; target Piett or the main damage dealer before the loop begins.

Squad option

Traya anti-assist Sith

Easy
Darth TrayaDarth SionDarth NihilusSavage OpressDarth Talon
Game plan

Traya punishes the Troopers' assists and bonus actions, turning their normal win condition against them. Let Sion and Savage absorb the opening, isolate Piett or the key support and use Nihilus to remove the toughest survivor.

Squad option

Darth Revan fear control

Medium
Darth RevanBastila Shan (Fallen)Darth MalakSith Empire TrooperHK-47
Game plan

A fast Fear opener prevents the Imperial Trooper turn-meter train. Remove Piett first when possible, otherwise delete the main attacker while Malak absorbs counters and stabilizes the battle.

General Conquest node; independent of featsRey (Jedi Training) — Resistance2 squads ↓

Resistance gains tempo from exposes, dodges and repeated turn-meter swings. Open with broad control, avoid feeding the team free turns and focus BB-8 or the main turn-meter engine before cleaning up the damage dealers.

Squad option

DTMG Imperial Remnant

Medium
Dark Trooper Moff GideonScout TrooperDark TrooperMoff GideonStormtrooper
Game plan

Use DTMG and Moff Gideon to break the Resistance turn-meter rhythm before exposes accumulate. Control BB-8 first, keep Stormtrooper taunting and let Dark Trooper remove one target at a time.

Squad option

Darth Revan Sith Empire

Easy
Darth RevanBastila Shan (Fallen)Darth MalakSith Empire TrooperHK-47
Game plan

Fear shuts down the evasive Resistance opening and prevents the first turn-meter swing. Focus BB-8 or the active turn-meter engine, then remove Rey before exposes and chained assists rebuild momentum.

General Conquest node; independent of featsGeneral Grievous — Separatist Droids2 squads ↓

Grievous converts defeated droids into bonus turns and area damage. Control or remove B2 first when possible, prevent repeated dispels and manage Droideka's Damage Immunity before committing to Grievous.

Squad option

Commander Luke Skywalker Rebels

Medium
Commander Luke SkywalkerHan SoloChewbaccaC-3POThreepio & Chewie
Game plan

Han's opening shot gives immediate control. Stun or remove B2 first to prevent dispels and bonus turns, manage Droideka's Damage Immunity, then keep Grievous controlled while the Rebels assist him down.

Squad option

Jedi Master Luke control

Easy
Jedi Master Luke SkywalkerJedi Knight Luke SkywalkerHermit YodaGrand Master YodaShaak Ti
Game plan

JML absorbs the opening and JKL stuns the droids. JKL only limits enemy Speed when he is the leader. Control B2, remove Droideka and commit to Grievous when the squad can withstand his bonus turns.

Last checked: 16/08/2026 · Permanent link