Darth Revan Sith Empire
Open with Fear to interrupt the Ewok assist chain. Focus Ewok Elder before the damage dealers, then remove Wicket; Malak and Sith Empire Trooper make the counter resilient even when the Ewoks move first.
Choose an enemy and open a squad plan.
Ewoks become dangerous when assists, turn meter and revives start chaining. Stop the opening loop, control Wicket and remove Ewok Elder early so the team cannot recover.
Open with Fear to interrupt the Ewok assist chain. Focus Ewok Elder before the damage dealers, then remove Wicket; Malak and Sith Empire Trooper make the counter resilient even when the Ewoks move first.
General Kenobi absorbs the opening swarm while Protection Up turns into Courage. Use C-3PO's control, then spend a large Courage hit on Ewok Elder and clean up Wicket before the turn-meter chain restarts.
Barriss punishes low-impact critical hits with healing while Starkiller builds toward a decisive turn. Use control or large health-based bursts, contain the supporting units and remove Starkiller as soon as a clean damage window opens.
Use CT-7567 Rex and CT-21-0408 Echo in this 501st lineup. Attack enemies without Protection with General Skywalker to reduce their Max Health. Protect Rex until Aerial Advantage is ready and remove Starkiller before his decisive turn.
Build Courage behind General Kenobi rather than feeding Barriss with weak critical hits. Use C-3PO to slow the opposing engine, then spend Courage in one concentrated burst on Starkiller and finish Barriss afterward.
Do not let the Troopers start their turn-meter train. Teams that punish assists and bonus turns or that open with Fear are preferred; target Piett or the main damage dealer before the loop begins.
Traya punishes the Troopers' assists and bonus actions, turning their normal win condition against them. Let Sion and Savage absorb the opening, isolate Piett or the key support and use Nihilus to remove the toughest survivor.
A fast Fear opener prevents the Imperial Trooper turn-meter train. Remove Piett first when possible, otherwise delete the main attacker while Malak absorbs counters and stabilizes the battle.
Resistance gains tempo from exposes, dodges and repeated turn-meter swings. Open with broad control, avoid feeding the team free turns and focus BB-8 or the main turn-meter engine before cleaning up the damage dealers.
Use DTMG and Moff Gideon to break the Resistance turn-meter rhythm before exposes accumulate. Control BB-8 first, keep Stormtrooper taunting and let Dark Trooper remove one target at a time.
Fear shuts down the evasive Resistance opening and prevents the first turn-meter swing. Focus BB-8 or the active turn-meter engine, then remove Rey before exposes and chained assists rebuild momentum.
Grievous converts defeated droids into bonus turns and area damage. Control or remove B2 first when possible, prevent repeated dispels and manage Droideka's Damage Immunity before committing to Grievous.
Han's opening shot gives immediate control. Stun or remove B2 first to prevent dispels and bonus turns, manage Droideka's Damage Immunity, then keep Grievous controlled while the Rebels assist him down.
JML absorbs the opening and JKL stuns the droids. JKL only limits enemy Speed when he is the leader. Control B2, remove Droideka and commit to Grievous when the squad can withstand his bonus turns.